Large City: Tstevkas Ji̊ Qi̊v

Tstevkas Ji̊ Qi̊v

Tstevkas Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceMàvēvāv Region
RegionEs-æzvædmi Moorland
Founded1172
Community LeaderLord Oka
Area166 km2 (66 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation1386 m (4547 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population39235
Population Density236 people per km2 (594 people per mi2)
Town AuraConjuration
Naming
Native nameTstevkas Ji̊ Qi̊v
PronunciationTstev /cas/
Direct Translation[cauldron] [traffic]
Translation[Not Yet Translated]

Tstevkas Ji̊ Qi̊v (Tstev /cas/ [cauldron] [traffic]) is a subtropical Large City located in the Màvēvāv Region of the Tetburland.

The name Tstevkas Ji̊ Qi̊v is derived from the Sylvin language, as Tstevkas Ji̊ Qi̊v was founded by Oka, who was culturaly Tauran.

Climate

Tstevkas Ji̊ Qi̊v has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Tstevkas Ji̊ Qi̊v receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Tstevkas Ji̊ Qi̊v covers an area of nearly 166 km2 (66 mi2), and an average elevation of 1386 m (4547 ft) above sea level.

Overview

Tstevkas Ji̊ Qi̊v was founded durring the late 13th century in fall of the year 1172, by Oka. The establishment of Tstevkas Ji̊ Qi̊v was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Tstevkas Ji̊ Qi̊v's construction back out of the project. Oka pushed on reguardles, and Tstevkas Ji̊ Qi̊v was finished, but starts off as a terible place to live.

Tstevkas Ji̊ Qi̊v was built using the conventions of Tauran durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Tstevkas Ji̊ Qi̊v is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Tstevkas Ji̊ Qi̊v is buildings have been located at convienant points along the cliff Tstevkas Ji̊ Qi̊v was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the broad worn bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Unfortuantly, these perhapse unnessisarily well built defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Before you’ve even set foot into the heart of Tstevkas Ji̊ Qi̊v, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Tstevkas Ji̊ Qi̊v possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Tstevkas Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tstevkas Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tstevkas Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tstevkas Ji̊ Qi̊v's parks.

Tstevkas Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tstevkas Ji̊ Qi̊v.

Tstevkas Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tstevkas Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tstevkas Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tstevkas Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tstevkas Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tstevkas Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tstevkas Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tstevkas Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Tstevkas Ji̊ Qi̊v has an Millitary Academy which trains military officers and specilists.

Tstevkas Ji̊ Qi̊v possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tstevkas Ji̊ Qi̊v's grid is powered by a boiler and turbine based power plant.

Tstevkas Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Tstevkas Ji̊ Qi̊v has a first rate hospital which caters to anyone in need of long term medical care.

Tstevkas Ji̊ Qi̊v has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tstevkas Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tstevkas Ji̊ Qi̊v's natural decorations nor waterways.

Tstevkas Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tstevkas Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tstevkas Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tstevkas Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tstevkas Ji̊ Qi̊v's mayor's house was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, summer is recurring in Tstevkas Ji̊ Qi̊v.

The Skinwraith near Tstevkas Ji̊ Qi̊v are known to be more aggressive than normal.

Tstevkas Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Elven High Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 79
  • Farmers: 122
  • Farm Laborer: 230
  • Hunters: 145
  • Milk Maids: 103
  • Ranchers: 50
  • Ranch Hands: 113
  • Shepherds: 106
    • Farmland: 157332 m2
    • Cattle and Similar Creatures: 9808
    • Poultry: 117705
    • Swine: 7847
    • Sheep: 392
    • Goats: 78
    • Horses, Mounts, and Beasts of Burden: 3923

Craftsmen

  • Arms and Toolmakers: 75
  • Blacksmiths: 89
  • Bookbinders: 49
  • Buckle-makers: 55
  • Cabinetmakers: 95
  • Candlemakers: 145
  • Carpenters: 110
  • Clothmakers: 115
  • Coach and Harness Makers: 42
  • Coopers: 103
  • Copper, Brass, Tin, Zinc, and Lead Workers: 54
  • Copyists: 37
  • Cutlers: 33
  • Fabricworkers: 85
  • Farrier: 191
  • Furriers: 25
  • Glassworkers: 156
  • Gunsmiths: 84
  • Harness-Makers: 38
  • Hatters: 73
  • Hosiery Workers: 28
  • Jewelers: 45
  • Leatherwrights: 106
  • Locksmiths: 38
  • Matchstick makers: 61
  • Musical Instrument Makers: 53
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 58
  • Plasterers: 54
  • Pursemakers: 66
  • Roofers: 40
  • Ropemakers: 40
  • Rugmakers: 37
  • Saddlers: 72
  • Scabbardmakers: 86
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 25
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 37
  • Soap and Tallow Workers: 148
  • Tailors: 237
  • Tanners: 47
  • Upholsterers: 56
  • Watchmakers: 50
  • Weavers: 115
  • Whitesmiths: 31

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 26
  • Beer-Sellers: 52
  • Booksellers: 57
  • Butchers: 112
  • Chandlers: 100
  • Chicken Butchers: 99
  • Entrepreneurs: 42
  • Fine Clothiers: 103
  • Fishmongers: 95
  • Florists: 23
  • Potion Sellers: 63
  • Resellers: 178
  • Spice Merchants: 54
  • Wine-sellers: 80
  • Wheelwright: 64
  • Woodsellers: 38

Service workers

  • Bakers: 245
  • Barbers: 174
  • Coachmen: 55
  • Cooks: 178
  • Doctors: 86
  • Gamekeepers: 63
  • Grooms: 33
  • Hairdressers: 122
  • Healers: 104
  • Housekeepers: 126
  • Housemaids: 206
  • House Stewards: 140
  • Inns: 37
  • Laundry maids: 68
  • Maidservants: 130
  • Nursery Maids: 72
  • Pastrycooks: 150
  • Restaurateur: 150
  • Tavern Keepers: 150

Specialized Laborer

  • Ashworkers: 56
  • Bleachers: 37
  • Chemical Workers: 22
  • Coal Heavers: 81
  • In-Town Couriers: 89
  • Long Haul Couriers: 89
  • Dockyard Workers: 78
  • Gas Workers: 19
  • Hay Merchants: 33
  • Leech Collectors: 99
  • Millers: 93
  • Miners: 91
  • Oilmen and Polishers: 59
  • Postmen: 89
  • Pure Finder: 51
  • Skinners: 115
  • Sugar Refiners: 22
  • Tosher: 60
  • Warehousemen: 135
  • Watercarriers: 82
  • Watermen, Bargemen, etc.: 112

Skilled Laborers

  • Accountants: 51
  • Alchemist: 59
  • Clerk: 80
  • Dentists: 39
  • Educators: 110
  • Engineers: 56
  • Gardeners: 39
  • Mages: 29
  • Plumbers: 42
  • Pharmacist: 46
  • Professors: 17
  • Scientists: 29
  • Wizards: 16

Civil Servants

  • Adventurers: 37
  • Bankers: 54
  • Civil Clerks: 81
  • Civic Iudex: 42
  • Consultants: 25
  • Exorcist: 93
  • Fixers: 47
  • Kami Clerk: 73
  • Landlords: 76
  • Lawyers: 47
  • Legend Keepers: 64
  • Militia Officers: 326
  • Monks, Monastic: 126
  • Monks, Civic: 108
  • Historian, Oral: 87
  • Historian, Textual: 44
  • Policemen, Sheriffs, etc.: 80
  • Priests: 156
  • Rangers: 53
  • Rat Catchers: 58
  • Scholars: 60
  • Spiritualist: 71
  • Slayers: 21
  • Storytellers: 142
  • Military Officers: 140

Cottage Industries

  • Brewers: 112
  • Comfort Services: 178
  • Enchanters: 44
  • Herbalists: 45
  • Jaminators: 135
  • Needleworkers: 126
  • Potters: 63
  • Preserve Makers: 112
  • Quilters: 56
  • Seamsters: 196
  • Spinners: 112
  • Tinker: 45
  • Weaver: 100

Artists

  • Actors: 40
  • Architects: 15
  • Bards: 60
  • Costumers: 24
  • Dancers: 48
  • Drafters: 24
  • Engravers: 30
  • Fine Furniture Carpenters: 19
  • Glaziers: 42
  • Inlayers: 37
  • Musicians: 122
  • Painters, Art: 20
  • Playwrights: 43
  • Sculptors, Art: 34
  • Wood Carvers: 130
  • Writers: 150

Produce Industries

  • Butter Churners: 150
  • Canners: 106
  • Cheesmakers: 118
  • Ice Merchants: 17
  • Millers: 85
  • Picklers: 64
  • Smokers: 47
  • Stockmakers: 43
  • Tobacconists: 64
  • Tallowmakers: 83

14856 of Tstevkas Ji̊ Qi̊v's population work within a Foundational Occupation.

22810 of Tstevkas Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 1569 (4%) are noncontributers.

Points of Interest

Many of Tstevkas Ji̊ Qi̊v’s structures date back to the ancient past and a long-vanished culture. They have unique architectural traits, perhaps being made of some strange substance or with uncanny qualities. The locals find them too useful or too durable to destroy, but the buildings often have unpleasant little surprises in their under-explored corners, and there may be greater structures still buried by long ages beneath Tstevkas Ji̊ Qi̊v’s streets.

Due to a magical anomaly, Tstevkas Ji̊ Qi̊v is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Tstevkas Ji̊ Qi̊v was attacked by soldiers from another nation, with orders to raid Tstevkas Ji̊ Qi̊v. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Tstevkas Ji̊ Qi̊v lost 232 people, 238 livestock, and 75 buildings. The conflict ended after roughly 99, when members of Tstevkas Ji̊ Qi̊v's militia enacted an operation to delay the operations of the enemy. The operation was complicated by a natural disaster interrupted the operation, shattering unit cohesion. The conflict ended with an assault and siege on the port, which ended in a crushing defeat for Tstevkas Ji̊ Qi̊v's forces. The war is remembered in legend by Tstevkas Ji̊ Qi̊v's bards, historians, and legend keepers.

History